素のlanguage.txt
#GAME Book %d
#MAP Map %d
#BC %d BC
#AD %d AD
#SHARE %d/%d
#SHORTNAME #S
#OWNED #A %s
#GENCITY #S %d
#GENMODEL #A Model %d
'City Screen Text
#STORAGE Storage
#FOOD Food
#DEMAND Demand
#SURPLUS Surplus
#LACK Lack
#MATERIAL Material
#PROD Production
#POLL Pollution
#SUPPORT Support
#PROFIT Profit
#TRADE Trade
#CORR Corruption
#SCIENCE Science
#TAX Tax
#LUX Luxury
#DUMP Dump
'Class Screen Text
#UNITSPEED Speed
#UNITSTRENGTH Strength
#UNITTRANSPORT Transport
#UNITCOST Cost
#UNITBUILT Built
#UNITINTRO Introduced
#UNITADOPT Adopted
#UNITLOST Lost in combat
#UNITDESTROYED Defeated
#UNITAVAILABLE Available
#UNITINPROD In production
#UNITKNOWN Known active
#UNITSPECIAL Special Unit
'Diplomacy Screen Text
#FRGOVMONEY %s, %d
#FRSTATPOP Population: %.1f M
#FRSTATTER Territory: %.1f Mkmイ
#FRSTATMIL Military Power: %d
#FRSTATTECH Technology: %d%%
#FRSTATEXP Exploration: %d%%
#FRLASTCONTACT Contacted Last:
#FRNOCONTACT (Not Contacted Yet)
#FRCIVILREP State Report
#FRNOCIVILREP (No State Report)
#FRMILREP Military Report
#FRNOMILREP (No Military Report)
#FRRATES Rates And Income
#FRPAYTRIBUTE Tribute
#FRREALTRIBUTE %d (%d)
#FRGETTRIBUTE Tribute
#FROURATT Our attitude: %s
#FREXTINCT (extinct)
'Other Dialog Text
#RIVER River
#INITUNIT Military Research
#TECHFOCUS Focus: %s
#MODELDRAFT New unit design (%s)
#NATEXISTS (%s)
#CONSCRIPTS Conscript %s
#WONDEROF %s of %s (%s)
#EXPIRED expired
#DESTROYED %s (destroyed)
#BUILDORDER Building order for
#BUILDREST Not scheduled:
#ENHANCE %s: %d MP
#SHIPCOMP Components
#SHIPPOW Power
#SHIPHAB Habitation
#RANMAP Random Map
#MPMAP Multi Player
#NOGAMES No books yet
#AIT_ROUND Round %d,
'Dialog Titles
#TITLE_TRIBE Choose Your Tribe
#TITLE_GOV Choose Government Form
#TITLE_TECHSELECT What Do We Research Now?
#TITLE_FARTECH Set Research Focus
#TITLE_CITIES #A Cities
#TITLE_EVENTS City Events in %s
#TITLE_ECITIES Foreign Cities
#TITLE_MODELS #A Units
#TITLE_DIAGRAMS Charts
#TITLE_SHIPS Colony Ships
#TITLE_SHIP #A Colony Ship
#TITLE_EMODELS Foreign Unit Designs
#TITLE_EDEFENSE City Defense
#TITLE_DRAFT Military Research
#TITLE_WONDERS The Wonders Of The World
#TITLE_ENHANCE Terrain Enhancement
#TITLE_CITYTYPES City Types
#TITLE_PROJECT What shall we build here?
#TITLE_CITYNAME City Name
#TITLE_MODELNAME Unit Design Name
#TITLE_ERROR Error
#TITLE_SCIENCE Science Report
#TITLE_OFFERDELIVER Add Offer
#TITLE_OFFERCOST Add Demand
#TITLE_NUMBER Number
#TITLE_AMOUNT Amount
#TITLE_CHOOSETECH Choose Advance
#TITLE_CHOOSEMODEL Choose Unit Design
#TITLE_CHOOSECITY Choose City
#TITLE_BOOKNAME Name of the Book
#TITLE_MAPNAME Name of the Map
#TITLE_NATION #N
#TITLE_MYNATION #A Empire
#TITLE_SPYMISSION Covert Operation
'Message Text
#WELCOME Welcome to C-evo.\In order to make this game appear in your native language, to add new nations or to check out alternative computer intelligence,\visit the project homepage at
#NOALTAI No other AIs installed.\Download alternative AI modules from the C-evo homepage or build your own one.
#REVOLUTION Are we going to leave the #a empire to anarchy so that we can establish a new form of administration after the chaos is overcome?
#NOALTGOVS A revolution will let us change the form of our government. Currently, this doesn't make sense because we have not learned yet about other government forms than despotism.
#AGE0 = %s =\We are towards the end of the stone age.
Time has arrived to overcome the limitations of nomad life. We have decided
to make these fertile plains our home and to build a permanent settlement, called %s.
#AGE1 = %s =\For centuries, our knowledge about the world has been dictated and
controlled by the high and mighty in order to ensure their power.
No longer. The old philosophy of nature, shaped by religion, is replaced by
empirical and rational thinking: Science.
#AGE2 = %s =\After the achievement of mass production, for the first time in history wealth
is no more the privilege of a minority. The consequences reach far. The mass
market leads to technologies that require billion investments and had been
possible in no way before.
#AGE3 = %s =\An old human fiction might turn to reality. We have now the technology to start the
colonization of remote solar systems. Studies indicate that special metals will
be the key to this gigantic project.
#DISPOSE %s\\What are we going to do with this building?
#SPDESTRUCTQUERY \(Note: We will lose control of our colony ship when we dismantle the space port!)
#SELL %s\\Shall we sell this building?
#READY The project will be completed next turn.
#NOMONEY We don't have enough money\to complete this project next turn.\(%d%%c needed, %d%%c available)
#BUY Should we spend %d%%c to complete this project next turn?
#EMIGRATE Should emigration be delayed until the city has enough population to keep existing?
#GLIDERLOST Our glider was lost at sea.
#PLANELOST Our aircraft has run out of fuel.
#NOBB We don't have the technology of building bridges across rivers.
#NOCITY This type of terrain is not suitable for settlement. We should look for terrain that allows irrigation.
#NOCAPTURER Civil units can not capture cities.
#NOBOMBARDER Bombarding cities requires attack power.
#ZOC This type of unit can not move within zones under foreign control.
#FASTATTACK Attack with %d%% power?
#NOTIMELOADGROUND This type of unit needs %d movement points to be loaded to a transport or unloaded from one.
#NOTIMELOADAIR Aircraft need 100 movement points to be loaded to a carrier or unloaded from one.
#NOTIMEBOMBARD Bombarding a city requires 100 movement points.
#NOTIMEEXPEL Expelling a unit requires 100 movement points.
#NOROAD This unit can only move along roads and railroads.
#NONAV This ship has no navigation capability.
#ATTACKSUB We can't locate this foreign submarine.
#ATTACKSTEALTH We can't locate this foreign stealth plane.
#PEACE_NOATTACK We signed a peace treaty with #n.
#PEACE_NOMOVE We signed a peace treaty with #n. We are not allowed to enter their territory.
#NOFOREIGNINFO New information could not be found.
#FOREIGNINFO Mission brought new information about:
#VIOLATION Our forces are violating #a territory!\#N grant us time until %s to withdraw them.
#WITHDRAW Our troops have been forced to withdraw from #a territory.
#WONDERBUILT #N have completed one of the\wonders of the world:\%s
#WONDERBUILTEXP A wonder has been built by another nation:\%s\\This is an ancient building which gives no benefits nowadays.
#WONDERBUILTOWN We have completed one of the\wonders of the world:\%s
#WONDERCAPT #N captured one of the\wonders of the world:\%s
#WONDERCAPTOWN We have captured one of the\wonders of the world:\%s
#WONDEREXP The effect of one of the wonders of the world has expired:\%s
#WONDERDEST One of the wonders of the world has been destroyed:\%s
#COLDWAR With the mutual threat of a nuclear war, the diplomatic positions of all parties have become entrenched. Any negotiations are useless. The Cold War has began.
#COLDWAREND The Cold War has ended.
#SHIPBUILT #N have completed a part of their transstellar colony ship.
#SHIPBITRADE1 #S and
#SHIPBITRADE2 #s are exchanging colony ship parts.
#SHIPUNITRADE1 #N receive
#SHIPUNITRADE2 colony ship parts from #s.
#SHIPCAPTURE1 #N take control of the
#SHIPCAPTURE2 #a colony ship!
#SHIPDESTROYED #N lost control of their colony ship.
#BANKRUPT The empire of #n is bankrupt. They are no longer able to meet their financial commitments.
#WEBANKRUPT We are bankrupt. Research and luxury expenses have been stopped to ensure we can meet our international commitments.
#LOWFUNDS Funds are running low. If we don't respond, we might be forced to sell city improvements.\Do you intend to continue anyway?
#DISORDER %s will fall to civil disorder.\Do you intend to continue anyway?
#FAMINE %s is in danger of famine.\Do you intend to continue anyway?
#LOWSUPPORT %s does not produce enough material to support its units.\Do you intend to continue anyway?
#RESIGN You're going to close this book.\Do you wish to save it?
#ENDTOUR Do you wish to save the book of this round so that you can open it in Supervisor mode?
#MODELAVAILABLE Available now:\%s
#RESEARCH_GENERAL We have discovered %s!
#GRLIB_GENERAL We have acquired %s from the Great Library!
#NOSELLAGAIN %s\\A city can't sell or rebuild more than one building a turn.
#OUTOFCONTROL %s\\This city is not under control yet.
#EXTINCT = %s =\The empire of #n has fallen. Only legends will remind of their great culture.
#EXTINCTALL \\We are now the only extant nation on earth.
#GAMEOVER #N have lost all cities.\\GAME OVER.
#TIMEUP The time is up.\Even though #n made it to considerable prosperity and great technology, even though they maintained an important position among the nations of the world, they did not master the ultimate challenge of civilization.\\GAME OVER.
#TIMEUPSUPER The time is up.\No nation managed to complete its colony ship.
#SPACESHIP1 #N have launched their transstellar colony ship.\
#SPACESHIP2 The completion of this gigantic project has provided the ultimate prove of their superiority in every aspect of civilization.\\GAME OVER.
#MYSPACESHIP After ages of poverty and crisis, ages of threats and bleeding military disputes, ages of radical change and incredible progress, we have finally made this old dream of mankind come true.\Our ship has launched for a world\far in space to make it a new home for life.\\YOU WIN.
#NOAI No AI installed!
#AIEXCEPTION Unhandled exception in AI module %s!
#LOADERR This is not a book of this C-evo version.
#NOFILENAME The name of the book must be a valid filename. The '%s' character is not allowed.
#DLLERROR Could not load %s.
#AIERROR AI module %s was not found.
#MISSDEACT Player %d terminated without valid deactivation.
#CLIENTERROR Could not find client of %s.
#LOADERROR This book contains an internal problem, maybe it's impossible to
continue playing with it.\\You can contribute to the quality of this game
by sending the file to the developer.\Go to the bug reporting website now?
#NOSTARTPOS This map has no starting positons defined. You can not play it.
#TOOFEWTRIBES The number of competitors can not exceed the number of nations installed.
#DELETEQUERY The book will be removed.
#MAPDELETEQUERY The map will be removed.
#TURN #N\%s
#SUPERTURN Supervisor\%s
#FROPEN We should end this negotiation first.
#FRCONTACT An emissary of #n wishes to\speak to us. Will we receive him?
#FRREJECTED #N are not willing to receive our emissaries.
#FRCANCELQUERY Shall we cancel our %s with them?
#FRENEMYALLIANCE #N have decided to support their allies against us. Our agreements with them are voided.
#FRANARCHY The #a empire is in anarchy. Our emissaries didn't find a kind of administration to speak to.
#FRMYANARCHY We are in anarchy. Diplomatic activities require a settled administration.
#FRCOLDWAR We are in the Cold War. There is no receptivity for negotiation.
'Diplomatic Statements, do not use '\'!
#FRSAY "%s"
#FRWESAY Our statement:\"%s"
#FRSTART_NOTREATY Listen to what #n are offering.
#FRSTART_PEACE Kind greetings from #n, there are concerns to speak about.
#FRCANCELTREATY We don't see a sense in our %s anymore. Take this treaty for cancelled.
#FRNOTICE Don't think we will tolerate your capriciousness for ever more.
#FRBREAK This debate is a waste of time. Maybe we'll get on better some day after you thought your position over.
#FROFFER We offer you %s in exchange of %s.
#FRPRESENT Let us give you %s as a present.
#FRDEMAND_STRONG If you don't give us %s you'll have to face the consequences!
#FRDONE Is there anything else you wish to speak about?
#FRCEASEFIRE We ask for a ceasefire.
#FRPEACE We have prepared a permanent peace treaty to end the aggression between our two peoples and to fix our mutual borders. Will you sign it?
#FRFRIENDLY We have great respect for the #a culture and technology. Let us stay in friendly contact to learn more about each other.
#FRALLIANCE We see great opportunities for cooperation between our two peoples. Will you join an alliance with us, that we may present a united front against our mutual enemies?
#FRACCEPTCEASEFIRE Your request is granted. We will stop engagement for a while.
#FRACCEPTTREATY We accept. Might this agreement usher in a new era of relationship between our peoples.
#FRNOTACCEPTTREATY You are unworthy to sign state treaties with #n.
#FRENDTREATY releasing our %s
#FRACCEPTOFFER This seems a fair offer. We accept.
#FRACCEPTPRESENT #N gratefully accept this present.
#FRACCEPTDEMAND_STRONG For the sake of our good relations, we decided to comply with your wishes.
#FRNOTACCEPTOFFER This suggestion doesn't seem advantageous to us.
#FRNOTACCEPTPRESENT #N have no need for presents like this.
#FRNOTACCEPTDEMAND_STRONG You are demanding too much.
#FRDELCHOICE We are interested in %s. What price do you want for it?
#FRCOSTCHOICE Is there something you could offer us in exchange of %s?
#FRBYE Not at the moment, so may this discussion end here. Goodbye.
#PRICE_CHOOSE a price of choice
#PRICE_CIVIL state information about #n
#PRICE_MIL military information about #n
#PRICE_MAP the #a world map
#PRICE_SHIPCOMP %d Colony Ship Components
#PRICE_SHIPPOW %d Power Modules
#PRICE_SHIPHAB %d Habition Modules
#PRICE_TRIBUTE %d%%c each turn
#PRICE_TECH the knowledge of %s
#PRICE_ALLTECH all #a scientific knowledge
#PRICE_MODEL the design paper of %s
#PRICE_ALLMODEL all #a unit design papers
#PRICE_CITY the city of %s
#PRICE_CONCAT %s and %s
#PRICECAT_CHOOSE Price of choice
#PRICECAT_CIVIL State information
#PRICECAT_MIL Military information
#PRICECAT_MAP World map
#PRICECAT_SHIPCOMP Colony ship component
#PRICECAT_SHIPPOW Power module
#PRICECAT_SHIPHAB Habition module
#PRICECAT_MONEY Payment
#PRICECAT_TRIBUTE Tribute
#PRICECAT_TECH Advance
#PRICECAT_ALLTECH All advances
#PRICECAT_MODEL Unit design
#PRICECAT_ALLMODEL All unit designs
#PRICECAT_CITY City
#PRICECAT_ENDTREATY End %s
'Button Captions
#BTN_OK OK
#BTN_CANCEL Cancel
#BTN_YES Yes
#BTN_NO No
#BTN_INFO Info
#BTN_REBUILD Rebuild
#BTN_SELL Sell
#BTN_SUPPORT Show Support
#BTN_BUILT Show Improvements
#BTN_IMPRS Improvements
#BTN_CLASSES Units
#BTN_WONDERS State Improvements and Wonders
#BTN_NEARADV Direct Research
#BTN_FARADV Long-Term Research
#BTN_BUY Buy
#BTN_DELETE Delete
#BTN_RENAME Rename
#BTN_OBSOLETE Obsolete
#BTN_NONOBSOLETE Production Allowed
#BTN_ALLOWCONSCRIPTS Consripts Allowed
#BTN_NOCONSCRIPTS No Consripts
#BTN_ENDTURN End Turn
#BTN_SKIP Skip Showing Foreign Moves
#BTN_STOP Stop
#BTN_DIALOG Contact
#BTN_NATINFO Nation Report
#BTN_BREAK Break Negotiation
#BTN_OFFER Make Suggestion
#BTN_CNTREATY Cancel Treaty
#BTN_ACCEPT Accept Suggestion
#BTN_NOTICE Decision Noticed
#BTN_RENGAME Rename Book
#BTN_DELGAME Remove Book
#BTN_RENMAP Rename Map
#BTN_DELMAP Remove Map
#BTN_REVO Revolution!
#BTN_MILREPORT Details
'Morphing Menu Entries
#SUPER Supervisor
#HUMAN Local Player
#AIT AI Tournament
#NOMOD (None)
#BTN_FOUND Settle Down
#BTN_ADD Add to City
#BTN_SETHOME Support From Here
#BTN_MOVEHOME Return to Nearest City
#BTN_BUILDROAD Build Road
#BTN_BUILDBRIDGE Build Bridge
#BTN_BUILDRR Build Railroad
#BTN_BUILDRRBRIDGE Build Railroad Bridge
#BTN_CLEAR Clear Forest
#BTN_DRAIN Drain Swamp
#BTN_UNDESERT Change to Plains
#FARTECH Set Focus
#NOFARTECH No Focus
#GAMEMENU General Menu
#MAPMENU Editor Menu
'Busy Messages
#BUSY_START Creating the World...
#BUSY_MOD Loading %s...
#BUSY_MODLH Initializing Graphics...
#BUSY_INIT Initializing Players...
#BUSY_LOAD Loading Saved Data...
'Map Editor
#MAP_START Starting Position
#MAP_PREFSTART Preferred Starting Position
#MAP_RANDOM Do you want to dismiss this map and replace it by an automatically generated random map?
#MAP_CLOSE You're going to close this map.\Do you wish to save it?
#STARTCONTROLS
Quit
Start
Open
New Book
Earlier Books
World Size:
Land Mass:
Free Player Setup
Year:
Difficulty for %s
End:
Map
Editor
Help
Difficulty:
Foreign Nations:
Controlled By:
#AUTODIFF
Easy
Moderate
Hard
#CONTROLS
Cancel Commands
Close
Empire Management...
Great Wall Coverage
Bare Terrain
Wonders of the World...
Manual
Test
Unit Report...
AI Debug Messages...
City Types...
Center
*
Unit Commands
Reports
Build Military Base
Transform
Clean Up Pollution
Pillage
Build Fortress
Charts...
Stay Here
Build Canal
Load to Transport
Wait
No Orders
Show Location Codes
Utilize
Options
Unit Movement
Main Window in Frame
Wait at End of Turn
Shade Unobserved Areas
City Report Options
City Names
Borders
City Report...
Science Report...
Enhance
Terrain Enhancement...
Colony Ships...
Macro Management
Build Irrigation
Build Farmland
Afforest
Build Mine
Create Unit
Grid
AI Debug Map
Foreign Unit Designs...
Political Map
Attacks And Captures Only
Don't Show
Jump 20 Turns
Nations...
Manipulation
Get All Advances
Projects Complete Each Turn
Research Complete Each Turn
Cities Grow Each Turn
See Everything
Nations Know Each Other
Run to End of Game
Foreign Cities...
City Report List
City Report Screens
Names
No Modern Resources Needed
Recover
Unload
Random Map
Disband
Load to This Transport
Enemy Movement
Slow
Fast
Real Fast
#ADVANCES
Advanced Flight
Amphibious Warfare
Astronomy
Atomic Theory
Automobile
Ballistics
Banking
Bridge Building
Bronze Working
Ceremonial Burial
Chemistry
Chivalry
Composites
Code of Laws
Combined Arms
Combustion Engine
Communism
Computers
Conscription
Construction
The Corporation
Space Flight
Currency
Democracy
Economics
Electricity
Electronics
Engineering
Environmentalism
The Wheel
Explosives
Flight
Intelligence
Gunpowder
Horseback Riding
Impulse Drive
Industrialization
Intelligent Arms
Invention
Iron Working
The Laser
Nuclear Power
Literature
Internet
Magnetism
Map Making
Masonry
Mass Production
Mathematics
Medicine
Metallurgy
Miniaturization
Mobile Warfare
Monarchy
Mysticism
Navigation
Nuclear Fission
Philosophy
Physics
Plastics
Poetry
Pottery
Radio Communication
Recycling
Refrigeration
Monotheism
The Republic
Robotics
Rocketry
Railroad
Sanitation
Science
Writing
Seafaring
Self-Contained Environment
Stealth
Steam Engine
Steel
Synthetic Food
Tactics
Theology
Theory of Gravity
Trade
Transstellar Colonization
University
Advanced Rocketry
Warrior Code
Alphabet
Polytheism
Refining
Computing Technology
Nano Technology
Material Technology
Artificial Intelligence
#IMPROVEMENTS
The Pyramids
The Temple of Zeus
The Hanging Gardens
The Colossus
The Lighthouse
The Great Library
The Oracle
Sun Tzu's War Academy
Leonardo's Workshop
Magellan's Expedition
Michelangelo's Chapel
*
Newton's College
Bach's Cathedral
*
The Statue of Liberty
The Eiffel Tower
The Hoover Dam
The Shinkansen Express
The Manhattan Project
MIR Space Station
*
*
*
*
*
*
*
Trade Goods
Barracks
Granary
Temple
Marketplace
Library
Courthouse
City Walls
Aqueduct
Bank
Cathedral
University
Harbor
Theater
Factory
Manufacturing Plant
Recycling Center
Power Station
Hydroelectric Dam
Nuclear Plant
Offshore Platform
Town Hall
Sewer System
Supermarket
Superhighways
Research Lab
SAM Missile Battery
Coastal Fortress
Airport
Dockyard
Palace
Great Wall
Colosseum
Observatory
Military Academy
Command Bunker
Algae Plant
Stock Exchange
Space Port
Colony Ship Component
Power Module
Habitation Module
#FEATURES
Weapons
Armor
Mobility
Sea Transport
Carrier
Turbines
Bombs
Fuel
Air Transport
Navigation
Radar / Sonar
Submarine
Artillery
Alpine
Supply Ship
Overweight
Air Defence
Spy Plane
Steam Power
Nuclear Power
Jet Engines
Stealth
Fanatic
First Strike
Power of Will
Academy Training
Line Production
#TERRAIN
Ocean
Coast
Grassland
Desert
Prairie
Tundra
Arctic
Swamp
*
Forest
Hills
Mountains
*
Fish
Plains
Oasis
Wheat
Gold
Ivory
Peat
*
Game
Wine
Iron
*
Manganese
*
Oil
Bauxite
Natural Gas
*
Cotton
*
Silk
Coal
Diamonds
Dead Lands
Cobalt
Uranium
Mercury
#DOMAIN
Ground
Naval
Air
#EXPERIENCE
Green
Disciplined
Hardened
Veteran
Elite
#GOVERNMENT
Anarchy
Despotism
Monarchy
Republic
Fundamentalism
Communism
Democracy
Future Society
#TREATY
No Treaty
Ceasefire
Peace Treaty
Friendly Contact
Alliance
#ATTITUDE
Hostile
Icy
Uncooperative
Neutral
Receptive
Cordial
Enthusiastic
#CITYEVENTS
Civil disorder
Production complete
Population growth
Population decrease
Unit disbanded
Improvement sold
Production sabotaged
City needs %s
Pollution
City under siege
Wonder already exists
Emigration delayed
City founded
Captured
*
City type no longer valid
#CITYTYPE
Common type city
Big type city
Economy type city
Industry type city
#DIAGRAM
Population
Territory
Military Power
Technology
Exploration
Cultivation
#JOBRESULT
*
Road
Railroad
*
Irrigation
Farmland
*
Mine
Canal
*
Fortress
*
Military Base
*
*
#SPYMISSION
Sabotage production
Steal maps
Collect third nation knowledge
Prepare state report
Prepare military report