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素のlanguage.txt</h1>
<br>
<br>
#GAME Book %d<br>
#MAP Map %d<br>
#BC %d BC<br>
#AD %d AD<br>
#SHARE %d/%d<br>
#SHORTNAME #S<br>
#OWNED #A %s<br>
#GENCITY #S %d<br>
#GENMODEL #A Model %d<br>
<br>
'City Screen Text<br>
#STORAGE Storage<br>
#FOOD Food<br>
#DEMAND Demand<br>
#SURPLUS Surplus<br>
#LACK Lack<br>
#MATERIAL Material<br>
#PROD Production<br>
#POLL Pollution<br>
#SUPPORT Support<br>
#PROFIT Profit<br>
#TRADE Trade<br>
#CORR Corruption<br>
#SCIENCE Science<br>
#TAX Tax<br>
#LUX Luxury<br>
#DUMP Dump<br>
<br>
'Class Screen Text<br>
#UNITSPEED Speed<br>
#UNITSTRENGTH Strength<br>
#UNITTRANSPORT Transport<br>
#UNITCOST Cost<br>
#UNITBUILT Built<br>
#UNITINTRO Introduced<br>
#UNITADOPT Adopted<br>
#UNITLOST Lost in combat<br>
#UNITDESTROYED Defeated<br>
#UNITAVAILABLE Available<br>
#UNITINPROD In production<br>
#UNITKNOWN Known active<br>
#UNITSPECIAL Special Unit<br>
<br>
'Diplomacy Screen Text<br>
#FRGOVMONEY %s, %d<br>
#FRSTATPOP Population: %.1f M<br>
#FRSTATTER Territory: %.1f Mkmイ<br>
#FRSTATMIL Military Power: %d<br>
#FRSTATTECH Technology: %d%%<br>
#FRSTATEXP Exploration: %d%%<br>
#FRLASTCONTACT Contacted Last:<br>
#FRNOCONTACT (Not Contacted Yet)<br>
#FRCIVILREP State Report<br>
#FRNOCIVILREP (No State Report)<br>
#FRMILREP Military Report<br>
#FRNOMILREP (No Military Report)<br>
#FRRATES Rates And Income<br>
#FRPAYTRIBUTE Tribute<br>
#FRREALTRIBUTE %d (%d)<br>
#FRGETTRIBUTE Tribute<br>
#FROURATT Our attitude: %s<br>
#FREXTINCT (extinct)<br>
<br>
'Other Dialog Text<br>
#RIVER River<br>
#INITUNIT Military Research<br>
#TECHFOCUS Focus: %s<br>
#MODELDRAFT New unit design (%s)<br>
#NATEXISTS (%s)<br>
#CONSCRIPTS Conscript %s<br>
#WONDEROF %s of %s (%s)<br>
#EXPIRED expired<br>
#DESTROYED %s (destroyed)<br>
#BUILDORDER Building order for<br>
#BUILDREST Not scheduled:<br>
#ENHANCE %s: %d MP<br>
#SHIPCOMP Components<br>
#SHIPPOW Power<br>
#SHIPHAB Habitation<br>
#RANMAP Random Map<br>
#MPMAP Multi Player<br>
#NOGAMES No books yet<br>
#AIT_ROUND Round %d,<br>
<br>
'Dialog Titles<br>
#TITLE_TRIBE Choose Your Tribe<br>
#TITLE_GOV Choose Government Form<br>
#TITLE_TECHSELECT What Do We Research Now?<br>
#TITLE_FARTECH Set Research Focus<br>
#TITLE_CITIES #A Cities<br>
#TITLE_EVENTS City Events in %s<br>
#TITLE_ECITIES Foreign Cities<br>
#TITLE_MODELS #A Units<br>
#TITLE_DIAGRAMS Charts<br>
#TITLE_SHIPS Colony Ships<br>
#TITLE_SHIP #A Colony Ship<br>
#TITLE_EMODELS Foreign Unit Designs<br>
#TITLE_EDEFENSE City Defense<br>
#TITLE_DRAFT Military Research<br>
#TITLE_WONDERS The Wonders Of The World<br>
#TITLE_ENHANCE Terrain Enhancement<br>
#TITLE_CITYTYPES City Types<br>
#TITLE_PROJECT What shall we build here?<br>
#TITLE_CITYNAME City Name<br>
#TITLE_MODELNAME Unit Design Name<br>
#TITLE_ERROR Error<br>
#TITLE_SCIENCE Science Report<br>
#TITLE_OFFERDELIVER Add Offer<br>
#TITLE_OFFERCOST Add Demand<br>
#TITLE_NUMBER Number<br>
#TITLE_AMOUNT Amount<br>
#TITLE_CHOOSETECH Choose Advance<br>
#TITLE_CHOOSEMODEL Choose Unit Design<br>
#TITLE_CHOOSECITY Choose City<br>
#TITLE_BOOKNAME Name of the Book<br>
#TITLE_MAPNAME Name of the Map<br>
#TITLE_NATION #N<br>
#TITLE_MYNATION #A Empire<br>
#TITLE_SPYMISSION Covert Operation<br>
<br>
'Message Text<br>
#WELCOME Welcome to C-evo.\In order to make this game appear in
your native language, to add new nations or to check out
alternative computer intelligence,\visit the project homepage
at<br>
#NOALTAI No other AIs installed.\Download alternative AI modules
from the C-evo homepage or build your own one.<br>
#REVOLUTION Are we going to leave the #a empire to anarchy so that
we can establish a new form of administration after the chaos is
overcome?<br>
#NOALTGOVS A revolution will let us change the form of our
government. Currently, this doesn't make sense because we have not
learned yet about other government forms than despotism.<br>
#AGE0 = %s =\We are towards the end of the stone age.<br>
Time has arrived to overcome the limitations of nomad life. We have
decided<br>
to make these fertile plains our home and to build a permanent
settlement, called %s.<br>
#AGE1 = %s =\For centuries, our knowledge about the world has been
dictated and<br>
controlled by the high and mighty in order to ensure their
power.<br>
No longer. The old philosophy of nature, shaped by religion, is
replaced by<br>
empirical and rational thinking: Science.<br>
#AGE2 = %s =\After the achievement of mass production, for the
first time in history wealth<br>
is no more the privilege of a minority. The consequences reach far.
The mass<br>
market leads to technologies that require billion investments and
had been<br>
possible in no way before.<br>
#AGE3 = %s =\An old human fiction might turn to reality. We have
now the technology to start the<br>
colonization of remote solar systems. Studies indicate that special
metals will<br>
be the key to this gigantic project.<br>
#DISPOSE %s\\What are we going to do with this building?<br>
#SPDESTRUCTQUERY \(Note: We will lose control of our colony ship
when we dismantle the space port!)<br>
#SELL %s\\Shall we sell this building?<br>
#READY The project will be completed next turn.<br>
#NOMONEY We don't have enough money\to complete this project next
turn.\(%d%%c needed, %d%%c available)<br>
#BUY Should we spend %d%%c to complete this project next turn?<br>
#EMIGRATE Should emigration be delayed until the city has enough
population to keep existing?<br>
#GLIDERLOST Our glider was lost at sea.<br>
#PLANELOST Our aircraft has run out of fuel.<br>
#NOBB We don't have the technology of building bridges across
rivers.<br>
#NOCITY This type of terrain is not suitable for settlement. We
should look for terrain that allows irrigation.<br>
#NOCAPTURER Civil units can not capture cities.<br>
#NOBOMBARDER Bombarding cities requires attack power.<br>
#ZOC This type of unit can not move within zones under foreign
control.<br>
#FASTATTACK Attack with %d%% power?<br>
#NOTIMELOADGROUND This type of unit needs %d movement points to be
loaded to a transport or unloaded from one.<br>
#NOTIMELOADAIR Aircraft need 100 movement points to be loaded to a
carrier or unloaded from one.<br>
#NOTIMEBOMBARD Bombarding a city requires 100 movement points.<br>
#NOTIMEEXPEL Expelling a unit requires 100 movement points.<br>
#NOROAD This unit can only move along roads and railroads.<br>
#NONAV This ship has no navigation capability.<br>
#ATTACKSUB We can't locate this foreign submarine.<br>
#ATTACKSTEALTH We can't locate this foreign stealth plane.<br>
#PEACE_NOATTACK We signed a peace treaty with #n.<br>
#PEACE_NOMOVE We signed a peace treaty with #n. We are not allowed
to enter their territory.<br>
#NOFOREIGNINFO New information could not be found.<br>
#FOREIGNINFO Mission brought new information about:<br>
#VIOLATION Our forces are violating #a territory!\#N grant us time
until %s to withdraw them.<br>
#WITHDRAW Our troops have been forced to withdraw from #a
territory.<br>
#WONDERBUILT #N have completed one of the\wonders of the
world:\%s<br>
#WONDERBUILTEXP A wonder has been built by another nation:\%s\\This
is an ancient building which gives no benefits nowadays.<br>
#WONDERBUILTOWN We have completed one of the\wonders of the
world:\%s<br>
#WONDERCAPT #N captured one of the\wonders of the world:\%s<br>
#WONDERCAPTOWN We have captured one of the\wonders of the
world:\%s<br>
#WONDEREXP The effect of one of the wonders of the world has
expired:\%s<br>
#WONDERDEST One of the wonders of the world has been
destroyed:\%s<br>
#COLDWAR With the mutual threat of a nuclear war, the diplomatic
positions of all parties have become entrenched. Any negotiations
are useless. The Cold War has began.<br>
#COLDWAREND The Cold War has ended.<br>
#SHIPBUILT #N have completed a part of their transstellar colony
ship.<br>
#SHIPBITRADE1 #S and<br>
#SHIPBITRADE2 #s are exchanging colony ship parts.<br>
#SHIPUNITRADE1 #N receive<br>
#SHIPUNITRADE2 colony ship parts from #s.<br>
#SHIPCAPTURE1 #N take control of the<br>
#SHIPCAPTURE2 #a colony ship!<br>
#SHIPDESTROYED #N lost control of their colony ship.<br>
#BANKRUPT The empire of #n is bankrupt. They are no longer able to
meet their financial commitments.<br>
#WEBANKRUPT We are bankrupt. Research and luxury expenses have been
stopped to ensure we can meet our international commitments.<br>
#LOWFUNDS Funds are running low. If we don't respond, we might be
forced to sell city improvements.\Do you intend to continue
anyway?<br>
#DISORDER %s will fall to civil disorder.\Do you intend to continue
anyway?<br>
#FAMINE %s is in danger of famine.\Do you intend to continue
anyway?<br>
#LOWSUPPORT %s does not produce enough material to support its
units.\Do you intend to continue anyway?<br>
#RESIGN You're going to close this book.\Do you wish to save
it?<br>
#ENDTOUR Do you wish to save the book of this round so that you can
open it in Supervisor mode?<br>
#MODELAVAILABLE Available now:\%s<br>
#RESEARCH_GENERAL We have discovered %s!<br>
#GRLIB_GENERAL We have acquired %s from the Great Library!<br>
#NOSELLAGAIN %s\\A city can't sell or rebuild more than one
building a turn.<br>
#OUTOFCONTROL %s\\This city is not under control yet.<br>
#EXTINCT = %s =\The empire of #n has fallen. Only legends will
remind of their great culture.<br>
#EXTINCTALL \\We are now the only extant nation on earth.<br>
#GAMEOVER #N have lost all cities.\\GAME OVER.<br>
#TIMEUP The time is up.\Even though #n made it to considerable
prosperity and great technology, even though they maintained an
important position among the nations of the world, they did not
master the ultimate challenge of civilization.\\GAME OVER.<br>
#TIMEUPSUPER The time is up.\No nation managed to complete its
colony ship.<br>
#SPACESHIP1 #N have launched their transstellar colony ship.\<br>
#SPACESHIP2 The completion of this gigantic project has provided
the ultimate prove of their superiority in every aspect of
civilization.\\GAME OVER.<br>
#MYSPACESHIP After ages of poverty and crisis, ages of threats and
bleeding military disputes, ages of radical change and incredible
progress, we have finally made this old dream of mankind come
true.\Our ship has launched for a world\far in space to make it a
new home for life.\\YOU WIN.<br>
#NOAI No AI installed!<br>
#AIEXCEPTION Unhandled exception in AI module %s!<br>
#LOADERR This is not a book of this C-evo version.<br>
#NOFILENAME The name of the book must be a valid filename. The
'%s' character is not allowed.<br>
#DLLERROR Could not load %s.<br>
#AIERROR AI module %s was not found.<br>
#MISSDEACT Player %d terminated without valid deactivation.<br>
#CLIENTERROR Could not find client of %s.<br>
#LOADERROR This book contains an internal problem, maybe it's
impossible to<br>
continue playing with it.\\You can contribute to the quality of
this game<br>
by sending the file to the developer.\Go to the bug reporting
website now?<br>
#NOSTARTPOS This map has no starting positons defined. You can not
play it.<br>
#TOOFEWTRIBES The number of competitors can not exceed the number
of nations installed.<br>
#DELETEQUERY The book will be removed.<br>
#MAPDELETEQUERY The map will be removed.<br>
#TURN #N\%s<br>
#SUPERTURN Supervisor\%s<br>
#FROPEN We should end this negotiation first.<br>
#FRCONTACT An emissary of #n wishes to\speak to us. Will we receive
him?<br>
#FRREJECTED #N are not willing to receive our emissaries.<br>
#FRCANCELQUERY Shall we cancel our %s with them?<br>
#FRENEMYALLIANCE #N have decided to support their allies against
us. Our agreements with them are voided.<br>
#FRANARCHY The #a empire is in anarchy. Our emissaries didn't find
a kind of administration to speak to.<br>
#FRMYANARCHY We are in anarchy. Diplomatic activities require a
settled administration.<br>
#FRCOLDWAR We are in the Cold War. There is no receptivity for
negotiation.<br>
<br>
'Diplomatic Statements, do not use '\'!<br>
#FRSAY "%s"<br>
#FRWESAY Our statement:\"%s"<br>
#FRSTART_NOTREATY Listen to what #n are offering.<br>
#FRSTART_PEACE Kind greetings from #n, there are concerns to speak
about.<br>
#FRCANCELTREATY We don't see a sense in our %s anymore. Take this
treaty for cancelled.<br>
#FRNOTICE Don't think we will tolerate your capriciousness for
ever more.<br>
#FRBREAK This debate is a waste of time. Maybe we'll get on better
some day after you thought your position over.<br>
#FROFFER We offer you %s in exchange of %s.<br>
#FRPRESENT Let us give you %s as a present.<br>
#FRDEMAND_STRONG If you don't give us %s you'll have to face the
consequences!<br>
#FRDONE Is there anything else you wish to speak about?<br>
#FRCEASEFIRE We ask for a ceasefire.<br>
#FRPEACE We have prepared a permanent peace treaty to end the
aggression between our two peoples and to fix our mutual borders.
Will you sign it?<br>
#FRFRIENDLY We have great respect for the #a culture and
technology. Let us stay in friendly contact to learn more about
each other.<br>
#FRALLIANCE We see great opportunities for cooperation between our
two peoples. Will you join an alliance with us, that we may present
a united front against our mutual enemies?<br>
#FRACCEPTCEASEFIRE Your request is granted. We will stop engagement
for a while.<br>
#FRACCEPTTREATY We accept. Might this agreement usher in a new era
of relationship between our peoples.<br>
#FRNOTACCEPTTREATY You are unworthy to sign state treaties with
#n.<br>
#FRENDTREATY releasing our %s<br>
#FRACCEPTOFFER This seems a fair offer. We accept.<br>
#FRACCEPTPRESENT #N gratefully accept this present.<br>
#FRACCEPTDEMAND_STRONG For the sake of our good relations, we
decided to comply with your wishes.<br>
#FRNOTACCEPTOFFER This suggestion doesn't seem advantageous to
us.<br>
#FRNOTACCEPTPRESENT #N have no need for presents like this.<br>
#FRNOTACCEPTDEMAND_STRONG You are demanding too much.<br>
#FRDELCHOICE We are interested in %s. What price do you want for
it?<br>
#FRCOSTCHOICE Is there something you could offer us in exchange of
%s?<br>
#FRBYE Not at the moment, so may this discussion end here.
Goodbye.<br>
#PRICE_CHOOSE a price of choice<br>
#PRICE_CIVIL state information about #n<br>
#PRICE_MIL military information about #n<br>
#PRICE_MAP the #a world map<br>
#PRICE_SHIPCOMP %d Colony Ship Components<br>
#PRICE_SHIPPOW %d Power Modules<br>
#PRICE_SHIPHAB %d Habition Modules<br>
#PRICE_TRIBUTE %d%%c each turn<br>
#PRICE_TECH the knowledge of %s<br>
#PRICE_ALLTECH all #a scientific knowledge<br>
#PRICE_MODEL the design paper of %s<br>
#PRICE_ALLMODEL all #a unit design papers<br>
#PRICE_CITY the city of %s<br>
#PRICE_CONCAT %s and %s<br>
#PRICECAT_CHOOSE Price of choice<br>
#PRICECAT_CIVIL State information<br>
#PRICECAT_MIL Military information<br>
#PRICECAT_MAP World map<br>
#PRICECAT_SHIPCOMP Colony ship component<br>
#PRICECAT_SHIPPOW Power module<br>
#PRICECAT_SHIPHAB Habition module<br>
#PRICECAT_MONEY Payment<br>
#PRICECAT_TRIBUTE Tribute<br>
#PRICECAT_TECH Advance<br>
#PRICECAT_ALLTECH All advances<br>
#PRICECAT_MODEL Unit design<br>
#PRICECAT_ALLMODEL All unit designs<br>
#PRICECAT_CITY City<br>
#PRICECAT_ENDTREATY End %s<br>
<br>
'Button Captions<br>
#BTN_OK OK<br>
#BTN_CANCEL Cancel<br>
#BTN_YES Yes<br>
#BTN_NO No<br>
#BTN_INFO Info<br>
#BTN_REBUILD Rebuild<br>
#BTN_SELL Sell<br>
#BTN_SUPPORT Show Support<br>
#BTN_BUILT Show Improvements<br>
#BTN_IMPRS Improvements<br>
#BTN_CLASSES Units<br>
#BTN_WONDERS State Improvements and Wonders<br>
#BTN_NEARADV Direct Research<br>
#BTN_FARADV Long-Term Research<br>
#BTN_BUY Buy<br>
#BTN_DELETE Delete<br>
#BTN_RENAME Rename<br>
#BTN_OBSOLETE Obsolete<br>
#BTN_NONOBSOLETE Production Allowed<br>
#BTN_ALLOWCONSCRIPTS Consripts Allowed<br>
#BTN_NOCONSCRIPTS No Consripts<br>
#BTN_ENDTURN End Turn<br>
#BTN_SKIP Skip Showing Foreign Moves<br>
#BTN_STOP Stop<br>
#BTN_DIALOG Contact<br>
#BTN_NATINFO Nation Report<br>
#BTN_BREAK Break Negotiation<br>
#BTN_OFFER Make Suggestion<br>
#BTN_CNTREATY Cancel Treaty<br>
#BTN_ACCEPT Accept Suggestion<br>
#BTN_NOTICE Decision Noticed<br>
#BTN_RENGAME Rename Book<br>
#BTN_DELGAME Remove Book<br>
#BTN_RENMAP Rename Map<br>
#BTN_DELMAP Remove Map<br>
#BTN_REVO Revolution!<br>
#BTN_MILREPORT Details<br>
<br>
'Morphing Menu Entries<br>
#SUPER Supervisor<br>
#HUMAN Local Player<br>
#AIT AI Tournament<br>
#NOMOD (None)<br>
#BTN_FOUND Settle Down<br>
#BTN_ADD Add to City<br>
#BTN_SETHOME Support From Here<br>
#BTN_MOVEHOME Return to Nearest City<br>
#BTN_BUILDROAD Build Road<br>
#BTN_BUILDBRIDGE Build Bridge<br>
#BTN_BUILDRR Build Railroad<br>
#BTN_BUILDRRBRIDGE Build Railroad Bridge<br>
#BTN_CLEAR Clear Forest<br>
#BTN_DRAIN Drain Swamp<br>
#BTN_UNDESERT Change to Plains<br>
#FARTECH Set Focus<br>
#NOFARTECH No Focus<br>
#GAMEMENU General Menu<br>
#MAPMENU Editor Menu<br>
<br>
'Busy Messages<br>
#BUSY_START Creating the World...<br>
#BUSY_MOD Loading %s...<br>
#BUSY_MODLH Initializing Graphics...<br>
#BUSY_INIT Initializing Players...<br>
#BUSY_LOAD Loading Saved Data...<br>
<br>
'Map Editor<br>
#MAP_START Starting Position<br>
#MAP_PREFSTART Preferred Starting Position<br>
#MAP_RANDOM Do you want to dismiss this map and replace it by an
automatically generated random map?<br>
#MAP_CLOSE You're going to close this map.\Do you wish to save
it?<br>
<br>
#STARTCONTROLS<br>
Quit<br>
Start<br>
Open<br>
New Book<br>
Earlier Books<br>
World Size:<br>
Land Mass:<br>
Free Player Setup<br>
Year:<br>
Difficulty for %s<br>
End:<br>
Map<br>
Editor<br>
Help<br>
Difficulty:<br>
Foreign Nations:<br>
Controlled By:<br>
<br>
#AUTODIFF<br>
Easy<br>
Moderate<br>
Hard<br>
<br>
#CONTROLS<br>
Cancel Commands<br>
Close<br>
Empire Management...<br>
Great Wall Coverage<br>
Bare Terrain<br>
Wonders of the World...<br>
Manual<br>
Test<br>
Unit Report...<br>
AI Debug Messages...<br>
City Types...<br>
Center<br>
*<br>
Unit Commands<br>
Reports<br>
Build Military Base<br>
Transform<br>
Clean Up Pollution<br>
Pillage<br>
Build Fortress<br>
Charts...<br>
Stay Here<br>
Build Canal<br>
Load to Transport<br>
Wait<br>
No Orders<br>
Show Location Codes<br>
Utilize<br>
Options<br>
Unit Movement<br>
Main Window in Frame<br>
Wait at End of Turn<br>
Shade Unobserved Areas<br>
City Report Options<br>
City Names<br>
Borders<br>
City Report...<br>
Science Report...<br>
Enhance<br>
Terrain Enhancement...<br>
Colony Ships...<br>
Macro Management<br>
Build Irrigation<br>
Build Farmland<br>
Afforest<br>
Build Mine<br>
Create Unit<br>
Grid<br>
AI Debug Map<br>
Foreign Unit Designs...<br>
Political Map<br>
Attacks And Captures Only<br>
Don't Show<br>
Jump 20 Turns<br>
Nations...<br>
Manipulation<br>
Get All Advances<br>
Projects Complete Each Turn<br>
Research Complete Each Turn<br>
Cities Grow Each Turn<br>
See Everything<br>
Nations Know Each Other<br>
Run to End of Game<br>
Foreign Cities...<br>
City Report List<br>
City Report Screens<br>
Names<br>
No Modern Resources Needed<br>
Recover<br>
Unload<br>
Random Map<br>
Disband<br>
Load to This Transport<br>
Enemy Movement<br>
Slow<br>
Fast<br>
Real Fast<br>
<br>
#ADVANCES<br>
Advanced Flight<br>
Amphibious Warfare<br>
Astronomy<br>
Atomic Theory<br>
Automobile<br>
Ballistics<br>
Banking<br>
Bridge Building<br>
Bronze Working<br>
Ceremonial Burial<br>
Chemistry<br>
Chivalry<br>
Composites<br>
Code of Laws<br>
Combined Arms<br>
Combustion Engine<br>
Communism<br>
Computers<br>
Conscription<br>
Construction<br>
The Corporation<br>
Space Flight<br>
Currency<br>
Democracy<br>
Economics<br>
Electricity<br>
Electronics<br>
Engineering<br>
Environmentalism<br>
The Wheel<br>
Explosives<br>
Flight<br>
Intelligence<br>
Gunpowder<br>
Horseback Riding<br>
Impulse Drive<br>
Industrialization<br>
Intelligent Arms<br>
Invention<br>
Iron Working<br>
The Laser<br>
Nuclear Power<br>
Literature<br>
Internet<br>
Magnetism<br>
Map Making<br>
Masonry<br>
Mass Production<br>
Mathematics<br>
Medicine<br>
Metallurgy<br>
Miniaturization<br>
Mobile Warfare<br>
Monarchy<br>
Mysticism<br>
Navigation<br>
Nuclear Fission<br>
Philosophy<br>
Physics<br>
Plastics<br>
Poetry<br>
Pottery<br>
Radio Communication<br>
Recycling<br>
Refrigeration<br>
Monotheism<br>
The Republic<br>
Robotics<br>
Rocketry<br>
Railroad<br>
Sanitation<br>
Science<br>
Writing<br>
Seafaring<br>
Self-Contained Environment<br>
Stealth<br>
Steam Engine<br>
Steel<br>
Synthetic Food<br>
Tactics<br>
Theology<br>
Theory of Gravity<br>
Trade<br>
Transstellar Colonization<br>
University<br>
Advanced Rocketry<br>
Warrior Code<br>
Alphabet<br>
Polytheism<br>
Refining<br>
Computing Technology<br>
Nano Technology<br>
Material Technology<br>
Artificial Intelligence<br>
<br>
#IMPROVEMENTS<br>
The Pyramids<br>
The Temple of Zeus<br>
The Hanging Gardens<br>
The Colossus<br>
The Lighthouse<br>
The Great Library<br>
The Oracle<br>
Sun Tzu's War Academy<br>
Leonardo's Workshop<br>
Magellan's Expedition<br>
Michelangelo's Chapel<br>
*<br>
Newton's College<br>
Bach's Cathedral<br>
*<br>
The Statue of Liberty<br>
The Eiffel Tower<br>
The Hoover Dam<br>
The Shinkansen Express<br>
The Manhattan Project<br>
MIR Space Station<br>
*<br>
*<br>
*<br>
*<br>
*<br>
*<br>
*<br>
Trade Goods<br>
Barracks<br>
Granary<br>
Temple<br>
Marketplace<br>
Library<br>
Courthouse<br>
City Walls<br>
Aqueduct<br>
Bank<br>
Cathedral<br>
University<br>
Harbor<br>
Theater<br>
Factory<br>
Manufacturing Plant<br>
Recycling Center<br>
Power Station<br>
Hydroelectric Dam<br>
Nuclear Plant<br>
Offshore Platform<br>
Town Hall<br>
Sewer System<br>
Supermarket<br>
Superhighways<br>
Research Lab<br>
SAM Missile Battery<br>
Coastal Fortress<br>
Airport<br>
Dockyard<br>
Palace<br>
Great Wall<br>
Colosseum<br>
Observatory<br>
Military Academy<br>
Command Bunker<br>
Algae Plant<br>
Stock Exchange<br>
Space Port<br>
Colony Ship Component<br>
Power Module<br>
Habitation Module<br>
<br>
#FEATURES<br>
Weapons<br>
Armor<br>
Mobility<br>
Sea Transport<br>
Carrier<br>
Turbines<br>
Bombs<br>
Fuel<br>
Air Transport<br>
Navigation<br>
Radar / Sonar<br>
Submarine<br>
Artillery<br>
Alpine<br>
Supply Ship<br>
Overweight<br>
Air Defence<br>
Spy Plane<br>
Steam Power<br>
Nuclear Power<br>
Jet Engines<br>
Stealth<br>
Fanatic<br>
First Strike<br>
Power of Will<br>
Academy Training<br>
Line Production<br>
<br>
#TERRAIN<br>
Ocean<br>
Coast<br>
Grassland<br>
Desert<br>
Prairie<br>
Tundra<br>
Arctic<br>
Swamp<br>
*<br>
Forest<br>
Hills<br>
Mountains<br>
*<br>
Fish<br>
Plains<br>
Oasis<br>
Wheat<br>
Gold<br>
Ivory<br>
Peat<br>
*<br>
Game<br>
Wine<br>
Iron<br>
*<br>
Manganese<br>
*<br>
Oil<br>
Bauxite<br>
Natural Gas<br>
*<br>
Cotton<br>
*<br>
Silk<br>
Coal<br>
Diamonds<br>
Dead Lands<br>
Cobalt<br>
Uranium<br>
Mercury<br>
<br>
#DOMAIN<br>
Ground<br>
Naval<br>
Air<br>
<br>
#EXPERIENCE<br>
Green<br>
Disciplined<br>
Hardened<br>
Veteran<br>
Elite<br>
<br>
#GOVERNMENT<br>
Anarchy<br>
Despotism<br>
Monarchy<br>
Republic<br>
Fundamentalism<br>
Communism<br>
Democracy<br>
Future Society<br>
<br>
#TREATY<br>
No Treaty<br>
Ceasefire<br>
Peace Treaty<br>
Friendly Contact<br>
Alliance<br>
<br>
#ATTITUDE<br>
Hostile<br>
Icy<br>
Uncooperative<br>
Neutral<br>
Receptive<br>
Cordial<br>
Enthusiastic<br>
<br>
#CITYEVENTS<br>
Civil disorder<br>
Production complete<br>
Population growth<br>
Population decrease<br>
Unit disbanded<br>
Improvement sold<br>
Production sabotaged<br>
City needs %s<br>
Pollution<br>
City under siege<br>
Wonder already exists<br>
Emigration delayed<br>
City founded<br>
Captured<br>
*<br>
City type no longer valid<br>
<br>
#CITYTYPE<br>
Common type city<br>
Big type city<br>
Economy type city<br>
Industry type city<br>
<br>
#DIAGRAM<br>
Population<br>
Territory<br>
Military Power<br>
Technology<br>
Exploration<br>
Cultivation<br>
<br>
#JOBRESULT<br>
*<br>
Road<br>
Railroad<br>
*<br>
Irrigation<br>
Farmland<br>
*<br>
Mine<br>
Canal<br>
*<br>
Fortress<br>
*<br>
Military Base<br>
*<br>
*<br>
<br>
#SPYMISSION<br>
Sabotage production<br>
Steal maps<br>
Collect third nation knowledge<br>
Prepare state report<br>
Prepare military report<br>
<br>
<br>
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